Q: Uh. What is Silence Keeps? It was referenced in the introduction.
Silence Keeps is a pamphlet type "newspaper" that one NPC does. It gives facts and information on the city, as well as commentary on current events. ICly, they can be found in the main item shop, as well as pinned random places in the city, and OOCly will be found in
silencespeaks.
Q: Watches? Texting?
A: Yep, their watches are texting communicators. It's explained in the introduction, but if you missed it, here it is. Most characters will receive a "watch" within their first few days. These, instead, send text messages to other characters--the signals are registered automatically once they've spoken once, though the signals are by no means unable to be tapped or untraceable. Characters would do well to be cautious.
Q: What's this cred and coin? We have to buy stuff?
A: If you want stuff. Nothing's free. Cred and coin are both ways to gain items and information, though some people will barter, especially for information. Coin is what it is, a large plain gold coin the size of your palm. Everywhere takes it and most people want to be paid in it. Normally, though, people are paid in cred--a disposable three-inch plastic card that can hold any amount on it. The downside of cred is it's traceable--so if you're wanted or known, it's not the thing to have.
Q: Well, what kind of stuff?
A: Items can range from weapons to mystical objects to condoms, depending on where you shop and who's selling. Weapons start off small, and can be further unlocked, and there's a few different places to gain things. As well as technology based items like guns and grenades, there's also potions and one-use spell charms to buy. And for those characters with pink hair and orange eyes, you can find hair dye and contacts if you have any wanting to go deeper into town.
Q: Okay. Zones? Districts?
A: The town's divided into three zones with separate districts, with a higher intensity for each zone. Things are more laid back in zone one, and zone three will get you killed if you simply wander into it. Each zone has separate things in it, which are detailed at the
location post.
Q: Uh. Where's the more detailed descriptions of locations?
A: That's it. I believe in artistic liberty, which means you get the main points and room to work with it. If there an empty building nearby? It's up to you! Are there people walking around? Go for it! What color is the fence around the red light district? I have no idea. Probably gray.
Q: What if my character's not a human?
A: This game accepts non-human characters. We offer a shapeshifting ability at application/creation, though it will have limited uses, and may have other affects, depending on the character.
Q: What about original characters?
A: Original characters
are an unlockable feature based on how long you've played the game and how active you are. More information will be added as it becomes available.
Q: What if my character's completely normal? No special powers or anything?
A: They won't be. This game's world changes those who come into contact with it; depending on how your character is, they will gain certain abilities. Depending on what those abilities are, they may not notice it at first--until they start a fire with their fingertips.
Q: What if my character died before they came here?
A: Then they wake up here. This is the only strict default for this. Otherwise, previously dead characters will have added attributes and plot, but that will be case-by-case.
Q: Character death. Can it happen?
A: It can. Your character can die by other characters, NPCs, and the range of monsters and creatures that we have. This is a
permanent death--there is no random waking up in a new location with little damage and missing memories. If your character dies, they die, and you will have to reapp them if you'd like to play them again. This game is based on secrecy, with intrigue and plots that characters would have to tread with caution, and that is reflected in this.
The flip side is this: The characters, as well, can permanently kill off NPCs and certain monsters. Killing off the item shopkeeper isn't recommended (and may not be easy for that matter) but it can be done. Though that will take away the role set for that NPC unless something changes.
Q: Does my character just wake up in this city?
A: They can, though they'd miss out on plot. You have free range with this, just talk it over with us, as it might be applicable later on in game: Did they hear that something they're searching for is there? Is a precious person said to be residing there? Is there a mystery that interests them, or some fact that seems familiar to them? Feel free to communicate and brainstorm with us if you're having trouble planning.
Examples: L, from Death Note, could come here on a recent case--either of the player's design or of one already active within the city. Albedo, from Xenosaga, could come here looking for Junior, and could be played by an NPC if not already taken, or simply as someone seen in faded images in the distance. Sora, from Kingdom Hearts, could come to a different world in search of his friends, or a lead on new Heartless. Etc.
Q: I have this situation./This doesn't make sense./I'm unsure about this and how it will affect my character.
A: Talk to us. Leave a question here, PM
aison, or check the mod contacts. This is an interactive game specified to each and every character, so we expect and look forward to talking with all of you before you start playing and throughout your experience here.